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How to detect Tap on object

Here is my code. PROBLEM IS IN COMMENTS IN CODE void Update () { int i = 0; while (i

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How To avoid random spawn to spawn at previously spawned object position so...

This code randomly spawns objects and then destroy them after some wait. what I want to do is to make sure the random spawned object is not spawned at previously spawned object such as it spawns above...

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Shooting Projectiles With controlling attackSpeed

Hi I Have two Scripts ProjectileMotion and FSMArcherTower. I will brief you on how it works then ill tell you the problem. I Have attached both scripts to this tower and it shoots a projectile. Right...

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How to move objects randomly spawned to other random locations

Hi i have a script which spawns objects randomly outside the viewport. Now i want the objects spawned on the right side to start moving to a random position on the left side of the outside of viewport....

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How to move player once per swipe

Hi the SwipeDetection script im using for detecting swipes works perfect. In this script I have an enum Swipe with all the states. I set the swipeDirection variable of type Swipe to the state...

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Flood Fill algorithm implementation in C# problem

Hi i am trying to implement flood fill algorithm version 3 from Wiki [here][1] and I cant seem to get it right. I have a main method called flood fill and another helper method to get the game Object...

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How to delete rows in a flood fill game

Hi i want to delete rows that get filled by one color in a flood fill game. The problem is that when i delete a row it gives me the null object reference error. the error occurs since the node in...

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operator == is not working every time to find if a list contains item in...

Hi i am trying to see if one list contains any item from another list by this code for (int j = 0; j

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Normal map not showing correctly on 2d sprite

Hi I have a simple circle sprite and a normal map made for it. When i add the normal map material i get something strange. it adds weird hexagonal shape behind the circle where as both the sprite and...

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Particle system fine in Editor but Wrong in android build

Hi i have a particle system that works in editor but when i build and run on android it gets very small. im using standard shader because i need to change the color of the material in runtime. The...

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Share screen and text on social media

Hi I have this code that works on one of my game but on the other game the picture is not being taken but the text is there. when i try to send it on for example watsapp then error occours saying...

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How to seperate/decouple UI and player code

Hi i have 3 buttons each of which set a different projectile for a player to shoot i can have each buttons refer to the player and set the player.projectileToshoot relative to the button pressed...but...

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button to select what player shoots

The Player shoots automatically..what it shoots depends upon which button is clicked button 1 clicked then projectile 1 is shot...button 2 clicked then projectile 2 is shot and so on I have buttons...

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change value of prefab field in a array of prefabs

Hi i have array of SpikeArea prefabs ![alt text][1] each prefab has a field called Area Size ![alt text][2] I want to know how can i expose Area Size field in the AreasList array above so that i can...

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